Born Sleepy

August 30, 2015

Increasingly, we’re running our lives - living our lives - through computers.

This is certainly true for someone like me. I make my living writing software, working online with colleagues scattered across different countries. I need computers to make what I make, and to test what I make, and to communicate with the people that I make it with. The people who buy what I make need a computer to do it, and then a computer to use it.

I also happen to live in a relatively remote part of the UK, far away from many of my friends and family, and from most useful shops, sources of entertainment, etc. So computers are a big part of my non-working life too. I shop online, I communicate online, I get my music, my reading, my news, my entertainment online.

The fact that I can use computers to do so much ought to be a positive thing, and in many ways of course it is. They can do amazing things, and I can’t even count the number of aspects of day to day living that are quicker, easier, more efficient, or just downright saner when done electronically.

And yet…


I haven’t been blogging much recently.

I’m not quite sure why. It’s certainly true that working on Sketch is keeping me busy, and what free time I have seems to be taken up these days by ownership of an old (and leaky) house.

I’m still very engaged in the whole business of doing what we (software developers) do - plus what could be loosely described as life-and-all-that-shit - and I feel that I’ve plenty to say.

Perhaps it’s just that I’ve been spending too much time drinking from the fire hose, and not taken enough time out to reflect on what I’ve read and post my comments here.

I hope that I don’t have an unrealistic view about the likelihood of many people reading or responding in any case. This is a prime example of vanity publishing I guess, but I find the process of writing down my thoughts enjoyable and occasionally useful (or cathartic).

Note to self: do a bit less, reflect a bit more, take the time to write it down.


September 14, 2014

The independence campaign has been fascinating, with a really good level of debate. In my personal world, Twitter and Facebook have been alive with links to brilliant articles from both sides, and impassioned posts by friends and strangers.

Though I think that I’m coming down in favour of a YES, I’ve been very torn, as I can see good arguments on both sides. I say think because I’m still not 100% certain.

Quite a few people I respect have questioned why I can see the sense in many of the economic warnings, and yet still want to go ahead. I know what they mean. I know that my heart says YES, but I’d like to be sure that my head does too.

This post is an attempt to explain why I want to vote YES. You could also see it as an attempt to convince myself that I’m doing the right thing.


September 06, 2014

I’ve been pondering what to do about the house of lords for quite a while, and at some point last year I came up with a scheme that I liked. I’m sure it’s not an original idea, but I haven’t actually seen it expressed elsewhere, so I’ve been meaning to write it down.

I live in Scotland now, and so the Independence debate that is currently raging has a direct impact on my future. I’m broadly in favour, but I recently discovered that the proposal includes no second chamber. This seems like a bad idea to me, so I humbly submit the following as an alternative plan…


April 22, 2014

As you may have realised by this point, I’m now contracting pretty much full-time for Bohemian Coding. We’ve been rather busy on Sketch 3.0, which is one of the reasons why my blog posts have dried up a bit.

I’d like to try to remedy this in the coming weeks. One thing that should help is the new Bohemian Coders blog that Pieter and I have set up.

This is a companion to the Bohemian Coding blog, but where that one deals with general stuff, the Bohemian Coders one is solely focussed on the technical issues we’ve encountered.

There are an awful lot of interesting topics to discuss, relating to how we do certain things internally, how the code ended up that way, what changes we have planned, and why.

Why not head over, and check out the first few posts. Meanwhile, stay tuned for more from me, both there and here…