I believe that everything worth celebrating about humanity is universal.
It’s not tied to a particular place, a particular language, or a particular set of people.
I’ve been pretty bad at blogging any personal / political stuff recently.
There are various reasons for this, but the fact that I’ve generally been taking a break from most of my (previously quite enthusiatic) social media interaction may have something to do with it.
I have however been doing some sporadic technical blogging.
These days, those posts live over at Elegant Chaos.
Here’s the latest blog post, with an update on what I’ve been tinkering with (in between watching World Cup games… and playing Witcher 3… and various other distractions…).
When I stopped work on Sketch, one of my resolutions was to blog a bit more.
I’m not doing very well on that front!
To be fair, I’ve had a few distractions, including recently standing for election for a local trust here (unsuccessfully!). There’s also been a lot of time spent fighting fires and battling trolls on issues relating to Secularism, Sabbatarianism, and other things starting with an S. I could tell a few tales on that score, but frankly the trolls don’t deserve the oxygen of publicity, so the less said the better. Suffice to say that my faith in human nature, which wasn’t stellar to begin with, has not been improved by the last year or so on the Isle of Lewis…
On the software front, I’ve been having fun working on a few private projects. Most recently, I’ve taken tentative steps towards working on a new game. Games these days are generally massive affairs, with large budgets and multi-disciplinary teams. Having worked in the industry, I know all too well what an undertaking even a modest game would be - and in my case, at this stage, it’s just me in my office, hacking away.
I don’t know if it will go any further than that, and to be honest, right now, I’m not worried. It’s proving to be great fun, and it’s also a useful vehicle for a whole bunch of learning / catching up with new technologies, including getting my head round the best ways to use Swift.
Most of what I do these days is open source and available on Github.
The game is currently an exception to this, but probably won’t be forever. I just need to find a way to protect my IP (in the unlikely event that it becomes a commercial project), and probably also need to get to the stage where I’m not too embarrassed to let other people see it.
One other note on the technical front: don’t forget that I’ve moved my technical writing over to the Elegant Chaos blog. This blog will continue, but focussed on more personal musings.
Self-knowledge is an elusive beast.
By nature I’m an introvert. I don’t want to be the centre of attention, and I don’t like conflict.
Unfortunately, I’m also someone who tends to analyse stuff. I take things apart, try to figure out how they work, and to solve problems. Whether or not I really ought to doesn’t seem to matter - it just happens. Look, here I go, doing it again.
When I originally created the Elegant Chaos site, it had a “news” section, which over time mutated into a blog.
At a later date I realised that personal things and work things were getting a bit muddled up, so I split off the personal stuff to this blog instead.
In doing so, I envisaged the Elegant Chaos blog going back to essentially just being a “news” service, and indeed most of the posts there were just announcements about software releases.
At the moment there aren’t really any software releases, however. In addition, this, which was supposed to be my personal blog, still ended up carrying a lot of technical posts, as well as completely non-technical ones.
So I’ve decided to re-organise things once again. It’ll keep you all on your toes, if nothing else.
As a result I’ve moved back most of the technical posts to the Elegant Chaos blog, and henceforth decree it as the place I’ll write about the technical things I’m doing. Born Sleepy will very much remain active, but will be restricted to non-technical things.
I expect I’ll end up changing it all again in a while, but let’s see how long this plan remains in force!