When I stopped work on Sketch, one of my resolutions was to blog a bit more.
I’m not doing very well on that front!
To be fair, I’ve had a few distractions, including recently standing for election for a local trust here (unsuccessfully!). There’s also been a lot of time spent fighting fires and battling trolls on issues relating to Secularism, Sabbatarianism, and other things starting with an S. I could tell a few tales on that score, but frankly the trolls don’t deserve the oxygen of publicity, so the less said the better. Suffice to say that my faith in human nature, which wasn’t stellar to begin with, has not been improved by the last year or so on the Isle of Lewis…
On the software front, I’ve been having fun working on a few private projects. Most recently, I’ve taken tentative steps towards working on a new game. Games these days are generally massive affairs, with large budgets and multi-disciplinary teams. Having worked in the industry, I know all too well what an undertaking even a modest game would be - and in my case, at this stage, it’s just me in my office, hacking away.
I don’t know if it will go any further than that, and to be honest, right now, I’m not worried. It’s proving to be great fun, and it’s also a useful vehicle for a whole bunch of learning / catching up with new technologies, including getting my head round the best ways to use Swift.
Most of what I do these days is open source and available on Github.
The game is currently an exception to this, but probably won’t be forever. I just need to find a way to protect my IP (in the unlikely event that it becomes a commercial project), and probably also need to get to the stage where I’m not too embarrassed to let other people see it.
One other note on the technical front: don’t forget that I’ve moved my technical writing over to the Elegant Chaos blog. This blog will continue, but focussed on more personal musings.